Technical Artist (Unity)

Location Hanoi
Industry Technology, Others
Category Design/Architect, Others
Job reference 10903
Salary 40.000.000-60.000.000
Job type Permanent
Consultant email
Date posted May 21, 2021


  • Business Type: US company
  • Size: +500 employees
  • Industry: Gaming


  • Position: Technical Artist (Unity)
  • Headcounts: 01
  • Level: Junior/Senior
  • Expected joining date: ASAP
  • Work Location: Hanoi
  • Working Time: Monday-Friday
  • Salary Range: $1500 - $3000 USD per month (net)
  • Benefit:
    • Chance to work on big game development projects.
    • Chance to work closely with both experienced Vietnamese and foreign experts.
    • Attractive salary and benefits, international, fun and professional working environment
    • An open and honest culture where people are valued, treated fairly and trusted and empowered
    • Flexible working hours, we work 40 hours per week (Monday - Friday)
    • 13th salary and additional bonus every year
    • Lunch allowance and free drinks (coffee, tea, etc.)
    • Health Insurance package
    • Social Insurance under Vietnam law
    • Annual health check, annual flu vaccination
    • Paid leave (12 days/year)
    • Free English/ Vietnamese classes with native teachers
    • Pet-friendly working space
    • A standing desk if you like; No dress code; Company trip
    • Free inhouse gym and game room for everyone: board games, video games, PS5, ping pong, football tables, and VR games
    • Inhouse classes: Yoga and BJJ
    • For non Vietnamese staff, support for making Vietnamese work permits, resident cards
    • Negotiable depending on level and experience


  • We work on top-grossing games with fantastic licenses (WWE Champions and other secret ones) and we are looking for a passionate Technical Artist to join our team and push our games look and feel to the next level. You will work closely with the team in creating cutting-edge visuals for our mobile games in Unity!

Main tasks and responsibilities:

  • Help define asset creation pipelines and guidelines to turn a vision into a reality while always considering both artistic vision and technical limitations
  • Plan and Implement 2D sprite/UI assets, 3D characters and backgrounds as well as
  • VFX/animations matching the established Art Direction
  • Setting up lighting systems and shades that are compatible with the memory limitations of target platforms
  • Effectively communicate the most efficient possible direction for any given technical art problem
  • Investigates new techniques, assists in prototyping and helps other developers with technical roadblocks.
  • To ensure high quality data capture/quality assurance during motion capture shoots.
  • To oversee and provide technical feedback during collaboration with other art production houses.
  • To be able to create, modify and optimize small 3D environments for events.
  • Training artists in new production techniques and ensuring that those methods are compatible with the constraints of the game engine


  • You have a passion for games and visual arts.
  • Extensive Unity experience regarding the creation and implementation of VFX, UI, 3D assets, lighting and shades
  • Fundamental art skills and aesthetic sense
  • Background in 3d modeling/texturing and or VFX
  • Strong knowledge of real-time lighting and performance
  • Proactivity and creativity
  • Excellent problem-solving skills
  • Good communication skills - English proficiency needed
  • Have shipped at least one mobile game
  • Basic to intermediate experience in scripting
  • Experience in a scripting and programming languages

We Prefer Candidates Who Have:

  • Knowledge of one or more 3D software packages
  • Experience with Motion Capture processes and pipelines

Required Application Materials:

  • Resume
  • Portfolio/demo (website, blog, online album, Dropbox, etc.) demonstrating your skills and aesthetic sense