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Company Overview
Our company is a pioneering company in creative animation and character production. We bring emotions to life through unique storytelling and standout graphics, creating content that is loved worldwide. We are looking for a talented candidate proficient in Maya with a deep understanding of animation processes and rigging techniques.
Job Description
Character Rigging:
• Understand and design skeletons based on the actual 6model.
• Design rig setups for character animation.
Character Skinning:
• Perform skinning to ensure the model aligns with the designed skeleton.
• Implement facial rigging and clothing rigging (including simulation-based rigs).
Rigging System Management:
• Design, optimize, and maintain stable rigging systems in Maya and Unreal Engine (UE).
Requirements
• Minimum 2 years of experience in Rigging/Technical Artist role.
• Strong understanding of animation processes and techniques.
• Proficient in Maya (3ds Max experience is a plus).
• Experience with Python scripting.
• Unreal Engine experience is a plus.
• Responsible, eager to learn, and a good team player.
• Creative mindset and willingness to explore new techniques.
• Basic English communication skills (required).
• Experience in animation production is a plus.
Note: Portfolio submission is mandatory – must include a video demonstrating the rig functionality and a sample rig file. Applications without a portfolio will be automatically disqualified.
Benefits
• Competitive salary, 13th-month salary, and performance bonuses (total compensation of up to 14–17 months/year).
• Attractive leave policies: annual leave, personal travel leave, family leave (15–22 days/year).
• Social insurance per government regulations + PTI private health insurance.
• Meal and parking allowance.
• Snacks, beverages, and coffee provided throughout the working days
3D Rigging Artist
Location | Ho Chi Minh City |
Industry | |
Category | Design/Architect | Job reference | 18446 |
Job type | Permanent |
Consultant email | vi.luong@manpower.com.vn |
Consultant contact no | +84 975 116 124 |
Date posted | May 23, 2025 |
Our company is a pioneering company in creative animation and character production. We bring emotions to life through unique storytelling and standout graphics, creating content that is loved worldwide. We are looking for a talented candidate proficient in Maya with a deep understanding of animation processes and rigging techniques.
Job Description
Character Rigging:
• Understand and design skeletons based on the actual 6model.
• Design rig setups for character animation.
Character Skinning:
• Perform skinning to ensure the model aligns with the designed skeleton.
• Implement facial rigging and clothing rigging (including simulation-based rigs).
Rigging System Management:
• Design, optimize, and maintain stable rigging systems in Maya and Unreal Engine (UE).
Requirements
• Minimum 2 years of experience in Rigging/Technical Artist role.
• Strong understanding of animation processes and techniques.
• Proficient in Maya (3ds Max experience is a plus).
• Experience with Python scripting.
• Unreal Engine experience is a plus.
• Responsible, eager to learn, and a good team player.
• Creative mindset and willingness to explore new techniques.
• Basic English communication skills (required).
• Experience in animation production is a plus.
Note: Portfolio submission is mandatory – must include a video demonstrating the rig functionality and a sample rig file. Applications without a portfolio will be automatically disqualified.
Benefits
• Competitive salary, 13th-month salary, and performance bonuses (total compensation of up to 14–17 months/year).
• Attractive leave policies: annual leave, personal travel leave, family leave (15–22 days/year).
• Social insurance per government regulations + PTI private health insurance.
• Meal and parking allowance.
• Snacks, beverages, and coffee provided throughout the working days